﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Warensoft.Unity.Communication.Client.Cloud
{
    public class CloudClient:IDisposable
    {
        public CloudClient()
        {
            UnityCommunicationManager.SceneUpdate += UnityCommunicationManager_SceneUpdate;
        }

        void UnityCommunicationManager_SceneUpdate(object sender, EventArgs e)
        {
            
        }
        public void Dispose()
        {
            throw new NotImplementedException();
        }
    }
}
